is the point of integration for several disciplines. The major influences come from diverse backgrounds.
Graphic ArtsMost of the interactive designers that I've met originally came from the visual arts: illustrators, animators, print design. It figures. In the screen-centered environment we tend to think of "user interface" design as a graphical skill.
DocumentationMandated to record functional specifications, tech writers are usually most interested in creating accessible, understandable "end user guidelines", training, online help, etc. Because of our organizational and communication skills, we are often the de facto usability advocates on the development team.
MarketingIn the technical development environment, artists and documentation writers traditionally carry little weight. However, the Business Unit champions the customer relationship, knows the customer best and is a strong lobbyist for "usability".
Behavioral SciencesCognitive studies probably acccount for most of the credentialed "usability lab" folks. Although few in number, they can be exceptionally influential, bringing academic rigor, testing methodologies and professional credibility to the mix.
Quality AssuranceProduct testers are the "tecchie" version of the behavioral scientist. QA is generally more concerned with functional conformance than customer satisfaction, but - because of our process-orientation - we are also vigorous champions for "best practices" and standards.
True enough to form, my background includes strong graphics (I had been a commerical artist and animator) and documentation / training (a degree in educational media). I've done a lot of marketing presentations for new media ventures and roll-outs. I honed my writing, editing & librarying skills as a Documentation Manager and Technical Writer.