blurb
| Crafting the User Experience In its infancy the new media concerned itself primarily with technical issues (We struggled to create the technology, make it work and accept the novelty). In recent years we've finally started to focus on the quality of the experience. In that sense, the Web really embodies the emergence of "usability" (It's highly graphical, widely accessible, easy to produce and use). Usability is the competitive edge now. The User Experience Practice (UXP) is the "new kid on the block" in the traditional IT development world. Our challenges are:
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Establish an Identity: Who We Are
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| Clarify the scope and boundaries of the User Experience Practice. |
Develop the Infrastructure: What We Do
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| Establish a structure and culture for knowledge transfer. |
Define our Process: How We Work
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| Lead. |
| A Manifesto of Sorts |
A long-term business investment in electronically-mediated relationships really deserves a long-term enterprise commitment to the User Experience Practice. That implies a major change in the conventional approach to technology development - and significant "cultural change" within the organization. In many ways the most important Interaction Design task involves advocacy, education and evangelism within and among departments. Of course, clients must be convinced, too - but that's the easy part. The big challenge is to forge a working alliance within the enterprise. We need to build a design-oriented infrastructure that can actually do the deed. That requires both organizational skill and management will. As a strategic player within the enterprise, the User Experience Practice can help identify business opportunities, integrate applications across business lines, and improve the development process.
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| Quotable Quotes |
| Here are some concise insights from Alan Cooper. My Hero ( ...
sigh ... ). You can check out the details in his most most recent book,
The Inmates are Running the Asylum. I think he's captured some
important points. Who Really Has the Most Influence?
Who Owns Product Quality?
Building Interaction Design Teams
Who's in Charge Here?
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